Call of duty infinite warfare free ps4

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The problem is that many of these perks and payloads feel unfair and are easily abused. RIGs gives players access to one special perk and a chargeable payload weapon or ability for them to choose.

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Both borrowed from Black Ops 3, these systems are poorly balanced for competitive play.

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The most concerning issues are the supply drop and RIGs systems. These movement mechanics scream that you should be able to go fast, but because the maps are filled with abundant cover and small hallways it’s actually more beneficial to play the game slowly and pick off enemies to build streaks. The jump jets allows players to get to places that are much higher to reach, but because there are only two levels to every map and no tall buildings, it’s more commonly used to get the drop on an enemy in the open and cheaply kill them. The only place to take advantage of the wall running ability is on the border of every map, and the slide mechanic is only used as a faster dolphin dive substitute to win firefights. Movement and map design just don’t mesh together properly. Infinite Warfare is commonly described by its community as a carbon copy Black Ops 3, but I feel the problems go deeper than that.